A gallery of reproducible Pokémon layouts and overlays
Every example in this gallery is a real capture of the overlay with an invented team, placed on a test canvas. Each one lists the OBS measurements and the NuzPoke settings you need to reproduce it, separating what each tool does.
◷ 14 min
◎ Streamers and designers
✓ A composition you can rebuild step by step
Dual-screen example: striped areas show where you place the game in OBS; the team is a real overlay capture.
Before you start
How to read and reproduce each recipe
Striped areas labelled with a ratio (10:9, 3:2, 4:3, 16:9) are placeholders: they show where you place the game capture. “CAM” marks a possible camera slot. They are not captures of any game. The team is a real NuzPoke capture with six Pokémon and invented nicknames.
The OBS partCanvas size, position and scale of the game capture, and the Browser Source size and position.
The NuzPoke partWhat is drawn inside the source: distribution, alignment, spacing, name, types, background and sprite style.
NuzPoke does not import or export presets: recreate the settings by hand in Stream → Main layout (or Secondary). Create the Browser Source following the OBS guide. The Transparency and Size sliders show no numbers, so their approximate position is given instead.
Source size = slot size
The overlay splits the source area among the six slots. If you change the source width or height in its properties, the slots are recalculated; if you scale it on the OBS canvas, everything grows or shrinks together.
Credits are off in the captures so all six members are visible at all times.
16:9 · Retro
Retro handheld: 10:9 game with a side column
Game Boy Color game at 1200×1080 in the centre; the column uses the side space without covering the screen.
Canvas (OBS)1920×1080.
Game (OBS)Capture scaled to 1200×1080 at x = 360, y = 0 (a 160×144 screen enlarged 7.5 times).
Camera (OBS)312×234 at x = 24, y = 24.
Browser Source (OBS)360×1080 at x = 1560, y = 0. Each slot is about 165 px.
Distribution and alignment1×6; Horizontal: Center; Vertical: Middle.
SpacingColumns 0; Rows 12.
NameColour #e8f5d0; Font Roboto Condensed ExtraBold; Outline on, colour #0f380f; default Size.
BackgroundShow; Color #0f380f; Transparency near the left end (≈15%); No image.
1280×720 canvas: multiply OBS positions and sizes by 2/3. For the Browser Source you can keep the original size and scale it in OBS, or reduce its width and height; in the second case, reduce the spacing by the same factor.
Another game: keep its screen ratio and look for an integer enlargement when possible.
Another sprite style: the slot size does not change, but some sprites fill more of it. Review names and types after changing style.
Long nicknames: the overlay shrinks a name that does not fit; if it reads poorly, raise the name Size or enlarge the source. See the long nickname examples.