Buy me a coffee

NuzPoke editorial resource

How to prepare battles and your team in a Nuzlocke

In a Nuzlocke, losing a major battle can cost several team members. Preparing does not mean memorising calculations: it means knowing what can go wrong and having an answer to each threat with the Pokémon you actually have.

Pokémon team arranged in a three-column by two-row grid
Review the whole team before each boss: types, levels and who can come in safely.
Method

The method in five steps

  1. Identify the next required battle and look up its team in a reliable source for your exact version.
  2. List the threats: the Pokémon and moves that can knock out a team member in one or two turns.
  3. Assign an answer to each threat: who switches in, who knocks it out and who takes its hits.
  4. Prepare resources: held items, moves, levels within your cap and healing outside battle.
  5. Have a plan B: what you do after a critical hit, a status condition or an unexpected switch.

Write the plan in a short note. On stream it lets you explain decisions and stops you improvising with a member in danger.

Threats

How to spot real threats

A threat is not only the highest-level Pokémon. For each opponent, check:

  • Coverage moves that hit what would normally resist that type.
  • Setup moves that, once stacked, turn a comfortable battle into a lost one.
  • Priority: moves that go first even if your Pokémon is faster.
  • Abilities and items that change damage, speed or resistances.
  • Status: sleep, paralysis or confusion can cost you turns.

Check the data in a source that separates versions. The same leader can have a different team, different moves or a different level in a remake.

Coverage

Offensive and defensive coverage

For each threat, look for at least one Pokémon that hits it effectively and another that can take its attacks. Defensive coverage often matters more than offence: a Pokémon that resists can switch in and buy time.

OffensiveSuper-effective moves or same-type moves against each threat.
DefensiveResistances and immunities to the most dangerous moves, including coverage moves.
GapsThreats without a clear answer. They are your priority when catching, teaching moves or reorganising the team.

The type chart has changed between generations. Always use the one for your game.

Speed

Speed and turn order

Knowing who moves first decides many battles. Compare your Pokémon's Speed with the threats', bearing in mind the opponent may have another level, nature or priority moves. If you cannot check the exact Speed, assume the worst case: the opponent moves first.

You can change turn order in several ways: paralysing the opponent, lowering its Speed, raising yours or using priority. Weigh the cost of each in lost turns.

Switching

Safe switches and battle style

Every switch means the incoming Pokémon takes the next hit. Switch to something that resists the expected move, not only to something that wins the matchup. If you play in Set mode, there is no free switch after a knockout: plan who stays on the field when the next opponent comes in.

Have a “tempo” Pokémon in mind: not one to lose, but one that can take a hit and survive while you reorganise.

Status

Status conditions for and against you

Status is one of the best tools when you lack a level advantage: paralysis lowers the opponent's Speed and sleep gives you turns to prepare. It is also a threat: a Pokémon asleep or confused at the worst moment can end the run.

  • Carry status cures for use outside battle and, if your rules allow it, inside.
  • Held Berries that cure status trigger on their own.
  • Check how sleep, freeze and confusion work in your generation: duration and effects are not always the same.
Resources

Resources before the boss

  • Moves: TMs and tutors available at that point in the adventure.
  • Held items: Berries, type boosters or healing items.
  • Levels: within your cap, even out the members you plan to use.
  • Healing: arrive with the whole team healthy; in hardcore runs, in-battle healing disappears.
  • Money: keep enough for cures and Poké Balls before a long stretch.
Alternatives

What to do without the ideal Pokémon

In a Nuzlocke you will rarely have the perfect answer. Common alternatives:

Status instead of damage

Paralyse or put the threat to sleep and use that time to knock it out with another member.

Gradual setup

A Pokémon that resists can raise its stats for several turns before attacking.

Shared damage

Several hits from different members can replace one super-effective hit.

Change the team plan

A boxed Pokémon with a useful move may be a better choice than your favourite.

If none of these works, check whether optional battles or pending catches could cover the gap without breaking your level cap.

Version

Why check your version's mechanics

Types, moves, abilities and the damage formula have changed over the series. The physical/special split by move arrived in the fourth generation; the Fairy type, in the sixth; many moves have changed power or accuracy. A plan based on another version can fail in the decisive battle.

Use calculators and databases that let you pick the generation and game, and be wary of memories from other runs. This guide does not include damage calculations or describe specific opponents' AI: that data depends on each version.

Checklist

A practical list before each boss

  1. Opponent's team confirmed for your exact version.
  2. Threats noted with their most dangerous move.
  3. An offensive and a defensive answer for each threat.
  4. Speeds compared, or the worst case assumed.
  5. A plan for status and critical hits.
  6. Levels within the cap and held items reviewed.
  7. Team healed and game saved before entering, with no intention of resetting.
  8. If you stream, the overlay matches the team you will use.
Next resourceHow to capture and stream Pokémon games in OBS