Before going live
- Create the run and save the admin URL away from the description and chat.
- Build a test team to check size and position.
- Duplicate the main scene and make adjustments in the copy.
- Test an addition, removal and evolution with OBS open.
- Check the result over both a bright and a dark part of the game.
This quick test prevents you from discovering live that a card covers subtitles, a turn counter or an important interface element.
Improve readability without taking more space
Start with the background disabled and look at the sprites over the game. If a section makes them disappear, enable a translucent background instead of making everything much larger. Type icons already bring color, so you do not need additional decoration.
Hide names when space is tight or nicknames do not matter to the audience. When you keep them, use a contrasting color and enough vertical space so they do not blend with another card.
Use order to tell the run
Put the active Pokémon or the most representative team member first. Keep a stable system so viewers find each member quickly. When someone is lost, remove them at the appropriate moment and add the replacement afterwards: animations help turn both changes into part of the story.
If you plan to rearrange several members, do it during a break or transition scene so movement does not distract from an important battle.
Know the two links
Admin: can edit name, trainer, team and layout. It must remain private.
Stream: only displays the team and is the link used by OBS. It can be opened on a separate production computer.
Download a .nzpk backup from time to time. If the private URL ever appears on screen, stop sharing it and avoid using that recording or screenshot in public material.